Trades are an agreement between two teams to exchange one or more players. Trades can be processed with an uneven number of players as long as they do not violate any roster settings.
This option sets the number of trades a team can perform during the season. In LM Leagues, this setting can be changed by the League Manager at any time during the season.
No Trades - (LM Leagues: Only the League Manager can trade players between teams.)
No Limit - Default setting. No limit to the number of trades a team can make. Limited - A specific number of transactions is selected (i.e. 5, 10, 15, 20). Once that number of accepted & processed trades has been reached the team will not be allowed to propose or accept anymore trades. However this will NOT limit their ability to add/drop players via waivers.
TRADE DEADLINE (ESPN LM Leagues)
This setting determines if the league uses a deadline for trading players between teams. This option is offered to prevent teams from sandbagging their team at the end of the season by trading blue-chip players for average players. In LM Leagues, this setting can be changed by the League Manager at any time during the season.
No Trade Deadline - Trades are allowed for the duration of the NFL season. Weeks 7-16 - If selected, trades will no longer be accepted or proposed after the specified date.
NOTE: Trades accepted before the trade deadline but are scheduled to process after the deadline, will still process normally.
TRADE REVIEW PERIOD (ESPN LM Leagues)
Trade review refers to the period of time allotted for the other owners in the league not directly involved with the trade to decide if it is fair. Your commish can determine just how long that span of time is - 24 hours is the default setting but it can be adjusted to 48 hours, 72 hours or No trade review at all. If your trade hasn't gone through yet it's probably because the allotted amount of time has not yet passed, although it could also be because it was vetoed by either the league as a whole or by your commish alone.
If you'd like to know more about how to propose/accept a trade or how to veto a trade please visit those specific FAQs which cover those processes in more detail.
ESPN introduced this option to insure fair play and prevent against every commish's worst nightmare, collusion. It's been the downfall of countless leagues so we implemented two different veto systems to insure it never happens.
NOTE: In LM leagues, this setting can be changed by the League Manager at any time during the season.
All Owners Vote - Every owner in your league has the power to cast a vote against a trade once one is accepted if they feel that it is unfair. As a team owner in the league you'll be sent an email with detailed instructions on how to cast a vote - just follow those and you'll be all set. If enough votes are cast against the trade (4 out of 10) then it will be immediately canceled. Teams with more than one owner will only receive one vote. Only Your Commish Votes - In this scenario your commish has the ultimate power to veto a trade or let it go through - hopefully you appointed someone that is fair and impartial! The individual owners still have a voice however. They can submit their comments privately to the commish where the other owners can't see them. But in the end, the decision is theirs alone.
Note: If the rare scenario occurs where the setting is changed while a trade is pending approval that trade will be grandfathered in to use the original setting that was in place when the trade was accepted.
IN A NON-KEEPER LEAGUE
Your commish is the only person that has access to enable a draft pick trade. If they haven't yet created the league just have them click on "league settings" and then "edit the draft". They'll then be able to select "enable draft pick trading", but make sure the order is set to "Manually set by the LM" or "Randomized during League Creation" otherwise it won't be available.
If your league has already been created the process is exactly the same as proposing a trade for another player.
This one is crucial: If you trade and receive a NET TOTAL of draft picks GREATER than the number of rounds in the draft (ie more players than you have roster slots for) then your draft will end once you've reached the maximum and you won't be able to select any more players. Also, draft pick trading is available until one hour before your draft.
IN A KEEPER LEAGUE
Draft pick trades can be made as a straight up swap of picks or as a combination of keepers and picks but it can only be done prior to the Keeper deadline for LM Leagues. One thing to note: you are trading for an owner's pick in a given round, not the pick itself, so if there's no assurance that your commish won't switch the draft order it might be wise to avoid making such a trade. Otherwise that 2nd overall pick you thought you traded for could become the 10th pick just like that.